This
course is a part of the MODULE Apparel Design and Production
Course Duration: 30 hours
Course objectives:
Today’s clothing industry is moving toward using advanced technology in designing and pattern-drafting. Clothing companies continuously seek new solutions for saving time in product development and generally increasing efficacy in activities raging form, the design process through the manufacturing process. Such programs can enhance communication, ease flow, a produce cost effectiveness at all stages. 2D CAD Pattern Making is a knowledge-intensive and creative course that will lead learners across different pattern making techniques taking into consideration materials, colours and styles combination. Lessons are taught using specialized CAD software (e.g. AccuMark by Gerber Technology, Modaris by Lectra).
Study materials are divided into three course sections:
Materials for Students
Materials for Staff trainees - extra training materials, which are drawings of details at a scale of 1:1 directly for import into CAD system, Helpful Tips and Tricks for AccuMark Users, CAD Video Tutorials in You Tube;
Materials for Trainers (University Teachers/Researchers) - extra training materials, which are algorithmic sequential steps and used functions in pictures, quiz correct answers, links with useful You Tube videos, scientific research articles.
Please refer to the right-hand menu or the buttons below to access the different materials.
The program contains topics referring computer aided development of basic constructions and various styles of ladies’ and men’s garment;
The topics are illustrated with many examples;
The course is available on the Moodle e-learning platform;
The interactivity of the course is realized with the help of the “wiki” resource, animations, videos with audio instructions;
After each topic there is a Quiz to test the knowledge.
Learning outcomes:
Knowledge
Skills
Responsibilities/autonomy
To be aware of pros and cons of CAD clothing systems
To understand the software main features and functionalities
To know and understand different textile material properties and related design techniques principles
To understand body anatomy, measurements and grading
To appraise symmetry and asymmetry in the construction of clothing
To acquire a sense of the volume, proportions and aesthetics criteria
To know different grading methodologies
To apply modelling techniques (splitting/combining, flipping, rotation, symmetry and asymmetry principles)
To calculate structural dimension of the drawing parts applying proportionality principles
To apply different pattern making methods according to style and functional requirements
To apply different techniques for the design of gathered elements (folds, pleats, draperies)
To practice specific pattern making algorithms for specific garment elements and details (sleeves, collars, lapels, pockets, facings)
To grade details using different functions, making measurements and adjustments
To entirely manage the different phases for a garment modelling and prototype
To recognize and take into account the connections between design, material properties and production requirements
To translate design elements into new products paying attention to aesthetic and formal qualities and performance (comfort, safety, durability, etc.)